v0.4.0


Added in props art for the tutorial area. 

-Props and decor art for the tutorial has been implemented. The tutorial room now looks like a sci-fi facility and the blocking of the level feels more natural with the objects. 

Colored areas for tutorial area 

-Decor and props placed throughout the room have been colored in accordance to their gravity. Coloring the floors is too vibrant and eye catching. By keeping the decor and props colored only the game feels more natural and easier on the eyes. Fixed gameplay bugs that cropped up during play testing and feedback. 

Fixed gameplay bugs

-Prevent cubes from going through certain doors to minimize confusion. Fixed the main menu cursor, increased the player throw force and prevent blocks from going through walls. 

Made fixes to Hub area, Puzzle 1 and Puzzle 2 

-Fixed the placement of objects and the stairs in puzzles to make it smoother. 

Created clear lines for button to doors. 

-Added in pipes for the tutorial area from the button. This helps make it clear to the player what button the door opens. 

Added in a lit shader for better detailing 

-Added in a lit shader to make the game look more consistent and appeal visually. 

Added in lighting for the tutorial area. 

-Lighting for the tutorial room has been fully implemented. Every individual model had to be light mapped. Lights have been placed around the rooms to provide consistent lighting. The lights have been colored to reflect the objects in the room and gravity as well. Light maps for the rooms have been baked and presets have been made for easier baking and faster iterations. 

Added in post processing 

Post processing with bloom has been added. This allows emissive materials to glow and provides better gameplay feedback and makes certain objects more appealing and eye catching.

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Comments

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This looks awesome!

(+1)

Thank you! I hope to have a fully polished demo by the end of May