Puzzle 1 Design
Perception » Devlog
Level flow
For this puzzle, the flow of the level was based on the idea that there will be only one cube. That one cube is used to solve all the puzzles and focuses on player efficiency. For the flow it was important to put points of no return so when the player progressed through the level, the complexity is reduced and it allows the player to focus on certain aspects of the game.
Puzzle 1 flow diagram
Level design diagrams
Room 1
Room 2
Room 3
Room 4
Room 5
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Perception
A Non-Euclidean Level Design Exploration
Status | In development |
Author | Littlebath |
Genre | Puzzle |
Tags | Casual, First-Person, littlebath, non-eucledian, perception, Short, Singleplayer, Surreal, Unity |
More posts
- Puzzle 2 DesignMay 09, 2022
- v0.4.2Apr 25, 2022
- Hub Area DesignApr 23, 2022
- v0.4.1Apr 23, 2022
- v0.4.0Apr 23, 2022
- v0.3.9Apr 23, 2022
- v0.3.8Mar 29, 2022
- v0.3.7Mar 29, 2022
- v0.3.6Mar 29, 2022
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