Puzzle 2 Design
Perception » Devlog
Level flow
For this puzzle, the flow of the level was based on the idea that there will be multiple cubes for the player to use. However, the trick here is that the player needs to think outside of the box regarding the cubes. The cubes shouldn't just be used as a way to press buttons but should also be considered for a way to create bridges. The puzzle was all about innovation and how the player can smartly use the cubes as a way to cross.
Puzzle 2 flow diagram
Level design diagrams
Part A
Part B
Part C
Part D
Part E
Part F
Part G
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Perception
A Non-Euclidean Level Design Exploration
Status | In development |
Author | Littlebath |
Genre | Puzzle |
Tags | Casual, First-Person, littlebath, non-eucledian, perception, Short, Singleplayer, Surreal, Unity |
More posts
- v0.4.2Apr 25, 2022
- Puzzle 1 DesignApr 23, 2022
- Hub Area DesignApr 23, 2022
- v0.4.1Apr 23, 2022
- v0.4.0Apr 23, 2022
- v0.3.9Apr 23, 2022
- v0.3.8Mar 29, 2022
- v0.3.7Mar 29, 2022
- v0.3.6Mar 29, 2022
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