v0.3.3
Perception » Devlog
Implemented a block-mesh of the first puzzle room.
-Created the first puzzle zone with all the basic portals and cubes. Player can easily reach the end. Need to place the last room lock, need to edit in level locks so player can't walk off edges and die.
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Perception
A Non-Euclidean Level Design Exploration
Status | In development |
Author | Littlebath |
Genre | Puzzle |
Tags | Casual, First-Person, littlebath, non-eucledian, perception, Short, Singleplayer, Surreal, Unity |
More posts
- Puzzle 2 DesignMay 09, 2022
- v0.4.2Apr 25, 2022
- Puzzle 1 DesignApr 23, 2022
- Hub Area DesignApr 23, 2022
- v0.4.1Apr 23, 2022
- v0.4.0Apr 23, 2022
- v0.3.9Apr 23, 2022
- v0.3.8Mar 29, 2022
- v0.3.7Mar 29, 2022
- v0.3.6Mar 29, 2022
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